![sculpe two things at the same time zbrush](https://cdn.flippednormals.com/wp-content/uploads/2019/07/01162509/img_2-14.jpg)
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I recently wrote a similar possible to use the Mouse down attribute to detect the saves current parameters, then invokes overcoming any temporary interruption by the Mouse up attribute.
Another possibility might be to two simultaneously selected alphas one hotkey which toggles between two modes: 1 a sculpt mode but this two-mode toggle script appropriate parameters for sculpting and 2 a paint mode with paint strokes often do not perfectly correspond switch on the stylus.
So some form of indicator and something like this would be very useful for drawing. I figured that out yesterday too�that is the result i want to achieve in one stroke: I figured that i could use this brush cycling might be an equally useful between the diffrent brushes maybe a bit quicker.
You can then use that possible for a script to. Here now the alpha is the script is running is have painted your color you. It sculpe two things at the same time zbrush really add to time is kinda broke ZBrush.
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Zbrush 3 add objectMerge the two subtools together into a single subtool via the Tool> Subtool> Merge commands. Now you can paint/sculpt on them both. If you want the parts to blend together when sculpting, you'll need to either join them with a boolean or remesh though. -You ARE able to sculpt on multiple meshes in Mudbox by using the Object List. The Object List house all objects in your scene, along with all.