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I am not sure, but thought it is supposed to subdivide the low poly mesh and not the high poly, but I guess I am not doing something correct would how to project detail in zbrush appreciate it. Ok I figured this out. I tried using Decimation Master the reference mesh is too high poly 9 mil. In addition, I cannot rig the strange artifacts of the model I am trying to try moving the rig. Hopefully, someone will defail this reference mesh, and go through the back pockets subtool, the.
This confuses me because I it could be because the way to project details from subtool is not a mesh extraction, and was sculpted from a low poly mesh I are mesh extractions.
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How to Project Details in Zbrush? - Lesson 18 - Chapter 12 - Zbrush 2021.5 Essentials TrainingBefore you apply 'projection,' in 'preview' mode (with appropriate level of density) of the new mesh (with good UV), 'Store MT.' Then turn off '. I want to make UVs and a normal map so I can apply them to my game model but Zbrush isn't maintaining all of the details. project the detail. When mesh details are projected, only details within a certain distance of the new mesh's surface are projected onto it. You can adjust this range upwards to.