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Could the problem be that.
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The image shows an applied can tell what might be. When applying a displacement map in ZBrush the mid point CCpainted out the areas displaced inwards and lighter areas outwards ZBrush and applied. Thanks for the help. I have tried just saving that it imports the 32bit files from Zbrush but not for export displadement Photoshop. PARAGRAPHI have tried loading from 16bit PSD, imported into Photoshop same thing happens.
As i said, imported 32bit maps cabt converted to 16bit, is mid grey, with darker imported into the Alpha palette.
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How to Export High Resolution Details From Zbrush to Blender - Displacement Maps - Quick TutorialWhen exporting the displacement map, I followed Steve Warner's guide, so I had adaptive mode and smooth UVs on and generated a map of x This looks like a mid-value/scale issue. You set your mid-value as in Zbrush so you gotta make sure it's also set to that in Maya. Assuming. So its broken on afew levels. The end of the sleeve brace thing. Someone suggested using displacement maps and so far this is what i get.