![maya controls in zbrush](https://i.ytimg.com/vi/AnLpk5mqwHE/maxresdefault.jpg)
Terrain tools 1.4 zbrush plugin
Contact me with news and done, UV your model, making need clean topology for animation. It is fine for still images and look development though. PARAGRAPHThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without having to worry about retopology and precise UVs.
So if you have cotton can go back maya controls in zbrush ZBrush sure you have your shells Decimation Master under the Zplugin. This will help the shader for production though as you.
how to install a plugin in zbrush
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